Skills / Design

e2e

Writes, runs, and debugs end-to-end tests for web and mobile apps with e2e, the agentic test runner, which mixes agent.act goals with exact locator assertions on a Playwright browser or an iOS or Android device. Also drives a project's running app live over the e2e MCP server to look at a screen, check a UI change, take a screenshot or record a video, and try a locator; and runs bug bashes…

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SKILL.md
# e2e: agentic end-to-end tests

e2e runs UI tests that mix agent goals with exact steps. `agent.act` drives
one goal; `agent.assert`, `agent.waitFor`, and `agent.extract` judge the
screen; `screen`, `app`, `browser`, and `expect` act and check exactly. UI
targets use `@e2e-dev/web` for browsers or `@e2e-dev/mobile` for iOS
simulators, Android emulators, and connected phones.

## Start here: pick the reference for the job

Read the one reference that matches the request before doing anything else.
Each stands on its own; a reference names another topic only for a side
trip. `npx e2e guide <topic>` prints the installed package's version of a
reference; prefer it when it differs from this copy.
The Rules and Feedback sections below still apply.

| When you are | Topic | Read |
| --- | --- | --- |
| Adding e2e to a project, writing `e2e.config.ts`, starting the app from the config, signing in to a model, setting up mobile targets | `setup` | [references/setup.md](references/setup.md) |
| Looking at the running app, checking a UI change, taking a screenshot or video, or trying a locator before writing it, over `e2e mcp` | `mcp` | [references/mcp.md](references/mcp.md) |
| Writing or fixing a test: fixtures, locators, actions, matchers, sign-in sessions, the `browser` fixture, API-only tests | `writing-tests` | [references/writing-tests.md](references/writing-tests.md) |
| Adding `agent.*` steps, picking a model, cutting cost, budgets, the replay cache | `agent` | [references/agent.md](references/agent.md) |
| Running tests: CLI flags, CI, reporters, trace pages, `report.json` for scripts, exit codes | `running` | [references/running.md](references/running.md) |
| Handling a failed run: error codes and their fixes, `--headed`, `--debug`, `--ai-trace` | `debugging` | [references/debugging.md](references/debugging.md) |
| Exploring an app toward a goal without a test file: `e2e explore`, its budgets and verdict | `explore` | [references/explore.md](references/explore.md) |
| Asked to bug bash, QA, or hunt for bugs across an app or a branch | `bug-bash` | [references/bug-bash.md](references/bug-bash.md) |

For anything the references do not cover, the full documentation ships in
the `docs/` directory of the installed `e2e` package
(`node_modules/e2e/docs` in a single-package project); a link such as
`/reference/cli` is `docs/reference/cli.mdx`. Complete projects for Vite,
Next.js, Astro, Expo, SwiftUI, Jetpack Compose, Kotlin Multiplatform,
Flutter, and .NET MAUI are in https://github.com/tester-army/e2e/tree/main/examples.

## Quick start

A config with one web target and a model, and a test that drives one goal
and pins the outcome:

```ts
// e2e.config.ts
import type { E2EConfig } from 'e2e';
import { web } from '@e2e-dev/web';
import { gateway } from 'ai';

export default {
  targets: [
    {
      engine: web(),
      app: {
        url: 'http://127.0.0.1:3000',
        command: { executable: 'pnpm', args: ['dev'], log: '.e2e/logs/app.log' },
      },
    },
  ],
  // The model behind every agent.* step: an AI SDK instance; gateway() from 'ai' reads AI_GATEWAY_API_KEY or a Vercel OIDC token.
  agents: {
    default: {
      model: gateway('openai/gpt-6-luna-fast'),
      system: 'You are a thorough QA agent. Verify every outcome on screen.',
    },
  },
} satisfies E2EConfig;
```

```ts
// tests/billing.e2e.ts
import { test } from '@e2e-dev/web';
import { expect } from 'e2e';

test('a member upgrades to Pro', async ({ app, agent, screen, browser }) => {
  await app.open('/settings/billing');
  await agent.act('upgrade the workspace to the Pro plan');
  await expect(screen.getByRole('status')).toContainText('Pro');
  await expect(browser).toHaveURL('/settings/billing');
});
```

## Workflow: writing a test

1. Look at what exists: `e2e.config.ts`, `.mts`, `.js`, or `.mjs`, the `tests` glob
   (default `tests/**/*.e2e.ts`), `e2e` in `package.json`. Nothing there:
   follow `setup` when the user has requested e2e (see Rules).
2. Learn the screens before writing a test: routes, labels, roles, button
   text. Semantic locators need the accessible names the app renders, so read
   the components, open the page with `--headed`, or drive the live app over
   a connected `e2e mcp` server (topic `mcp`): `open_session`, `observe`,
   and `locate` show exact names and check a locator before you write it,
   and each action prints the test line that repeats it.
3. Write `tests/<feature>.e2e.ts`. Drive the flow with `agent.act`, one
   atomic goal per call, and pin each outcome right after with `expect` or
   `agent.assert`. A test with three goals makes three calls.
   Start it on the screen it covers, since every rerun pays for the steps
   before: in a browser a saved session instead of the sign-in form and
   `app.open` on that screen's path, on a device `device.openLink`, and data
   from the app's API (topic `writing-tests`).
   Exact values go through `screen`: a sign-in form in a setup test, a field
   that must receive one specific string, a count that must be one number.
4. Run one file: `npx e2e run tests/<feature>.e2e.ts`. Agent steps need a
   model in the config and that provider's authentication (a saved
   subscription login, an API key); a local endpoint may need none. Tests
   without agent steps need no model.
5. When it fails, fix it from what the run recorded (next section).

## Workflow: fixing a failed test

The run already saw every screen up to the failure. Fix from what it
recorded; never walk the flow again from the start over MCP just to see a
screen.

1. Read the failure block in the terminal: the failing line with its code
   frame, the message (an assertion's `expected` and `observed`), where the
   screen was (`❯ at`: a URL on the web, the app and screen title on a
   device), and the nodes nearest a failed locator (`❯ on screen`). Then
   read the trace page it names (`❯ trace .e2e/results/<test>/trace.md`):
   every step with what it did, what the app logged, the agent's turns, and
   `## Screen at failure`, the screen one node per line (topic `debugging`).
2. Fix every line that evidence covers, not only the one that failed: the
   screen at failure shows the names the rest of that screen's lines need.
   Fix the locator, the expectation, or the app. Never add a sleep.
3. A test stops at its first failed step (an `expect.soft` lets it go on),
   and every wrong line after it costs another run. Before rerunning, check
   the lines after it as far as you can: against the screen at failure, the
   app source, or a live session.
4. For a screen the evidence and the source leave out, look live (topic
   `mcp`): open or reuse a session, go straight to that screen, then
   `observe` and `locate`. On the web, `navigate` to the path of the `❯ at`
   URL or the screen's route, and tap only to reach a state no URL opens. A
   device session starts on the app's launch screen: take the shortest path
   from there.
5. Rerun the file (topic `mcp` says when a session must close first).
   Repeat with the next failure.

## Rules

- In a project without e2e, set it up when the user requests it. Otherwise
  ask before adding a test framework, and name any existing framework.
- Live MCP tools need the project's own `e2e mcp` server registered in the
  client (topic `mcp`); writing and running tests use the CLI directly.
- Run the CLI as `npx e2e ...` (or `pnpm exec e2e ...`).
- The config is `export default { ... } satisfies E2EConfig` with
  `import type { E2EConfig } from 'e2e'`. `targets` is required; a UI target
  names an engine and declares the app beside it: `{ engine: web(), app: { url, command } }`.
  A tools-only target can omit the engine and set `platform`.
- Import `test`, `describe`, the hooks, `expect`, `credentials`, and
  `secrets` from `e2e`. A test that uses the `browser` fixture imports `test`,
  `describe`, and the hooks from `@e2e-dev/web`: the same runtime functions,
  typed with `browser`.
- Config and tests are ES modules whatever `package.json` sets as `type`.
- Locators resolve when used. Actions wait for readiness and `expect` retries
  assertions. Reads such as `textContent()` wait for one match until the
  action timeout, then answer the current value; `count()` and `isVisible()`
  answer from the current screen. Nothing waits for a value to change, so use
  a matcher when a value has to settle.
- A locator that matches two nodes fails with `LOCATOR_AMBIGUOUS`; narrow it
  (topic `writing-tests`).
- Secrets never appear in test code. Declare accounts under `credentials` and
  every other sensitive value under `secrets` in the config; resolve with
  `credentials.user(name).password` or `secrets.get(name)` (separate
  namespaces: `secrets.get` never returns a password), and hand the opaque
  `Secret` only to `fill()` or `agent.act` params.
- Agent instructions: one goal per `act`, the wording on screen, real values
  in params. A goal is atomic: one outcome that one check confirms. Two
  outcomes worth checking are two goals, so split them into two `act` calls
  (topic `agent`). Bad: `'add a todo and mark it done'`. Good: `'add a
  todo'`, check, then `'mark the todo as done'`, check. Judge meaning, not
  phrasing: `toContain('Pro')`, not an exact sentence a model produced.
- Check each agent goal's outcome. A passing `act` with a recorded check can
  be cached and replayed without model calls (topic `agent`).
- Shape the agent for this app: `context` for vocabulary the screens use,
  `system` for how it works, tools for a test API, named personas under
  `agents`. When a step fails, tighten the goal first, then the context, then
  the agent.
- `.e2e/` is output (`report.json`, `results/`, `cache/`, `logs/`; the
  config's `output` moves the report and artifacts, never `cache/` or the
  app's log). Read it, never edit it.

## Feedback

When e2e itself gets in your way, offer to tell the e2e team: a command or
API that broke (`bug`), docs or this skill that misled you (`docs`), or a
capability you needed and did not find (`feature`). Once per problem, after
you worked around it or gave up. Never report:

- failures of the app under test, or its own behavior;
- a problem you saw once and could not see again;
- anything on an outdated e2e: the command refuses it, so upgrade
  (`npx e2e@latest upgrade`) and check the problem still happens first.

Search [existing issues](https://github.com/tester-army/e2e/issues) first
(`gh issue list -R tester-army/e2e --search "<words>"`); comment on a match
instead of sending a new report.

A `bug` needs `--repro`, steps that reproduce it every time without app
content. Without such steps, or when the bug needs your app to show, omit
`--repro`: the command then prints a prefilled GitHub issue and sends
nothing; show the user the link and tell them to add a minimal reproduction
and submit it. Never file the issue yourself.

Run it with `--dry-run` first, show the user what would be sent, and send
it only when they agree.

```bash
npx e2e feedback --type bug -m "<one or two sentences>" \
  --repro "<steps that reproduce it every time>" --error-code LOCATOR_AMBIGUOUS \
  --task "<what you were doing>" --expected "<...>" --actual "<error message>" \
  --approach "<what you tried>" --command "<e2e command>" --agent "<agent / model>"
```

Describe e2e's behavior only, briefly: never paste app content, page text,
test files, URLs of private apps, or credentials. Secret-named environment
variables and common token shapes are redacted, but do not rely on it. After
sending, give the user the reference id it prints.

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