create-control-manifest
Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes.
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SKILL.md
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,review_gate,automation`
Resolved above — use as-is; `--review` overrides `review_mode` for this run. No
block → defaults in `.claude/docs/config-resolution.md`.
Ask with the question tool. Without one, list the options numbered and end your turn
to wait. A skipped or dismissed question is not an answer: ask again in plain text.
# Create Control Manifest
The control manifest is a flat rules sheet for programmers: what to do and what
never to do, by architectural layer, taken from the Accepted ADRs, the project's
technical preferences and the engine reference docs. The ADRs say *why*; the
manifest says *what*.
**Writes:** `docs/architecture/control-manifest.md`, after the user's yes.
**When:** after `/architecture-review` passes and the ADRs are Accepted. Run it
again whenever an ADR is accepted or revised.
Asks follow `.claude/docs/automation-modes.md` (collaborative always asks, guided
asks on major choices, autonomous logs and goes on; `automation_always_ask`
categories always ask).
## Phase 1: Load the inputs
### ADRs
`bash .claude/scripts/adr-status.sh` reads every `docs/architecture/adr-*.md` in one
pass: the counts first (`adrs`, then `accepted`, `proposed`, `deprecated`,
`superseded`, `unfilled`, `other`, `no_status`), then one row per ADR with its
status and layer. Establish the denominator first: decide from the counts, before
reading any ADR:
| Counts | Meaning | Action |
|---|---|---|
| `adrs 0` | No ADRs. | "No ADRs found — run `/architecture-decision` before building a control manifest." Stop. |
| `accepted` ≥ 1 | Normal. | The Accepted rows are the set **A**. Name every other ADR, with its status, in the Phase 4 preview: the user approves a manifest knowing what it leaves out. |
| `accepted 0`, some with a status | No Accepted ADRs. | "[N] ADRs found, none Accepted. A manifest built from Proposed ADRs would encode decisions that may still change." Ask whether to go on with the Proposed ones or stop. **Never write an empty manifest silently.** |
| every ADR `no_status` | **Malformed ADRs, not an empty Accepted set.** | "[N] ADRs found, none has a `## Status` section, so acceptance cannot be told. Run `/architecture-decision retrofit [file]` on each." Stop. Never treat them as Accepted. |
Each stop above ends with `Verdict: BLOCKED — [the reason]`. Note the number and
title of every ADR a rule comes from.
### Project config
- `naming.*` and `performance.*` from `project.yaml`; for any key absent or empty,
`.claude/docs/technical-preferences.md`.
- Approved libraries and forbidden patterns from
`.claude/docs/technical-preferences.md` (not migrated to `project.yaml`).
### Engine reference
- `docs/engine-reference/[engine]/VERSION.md` for the engine and version.
- `docs/engine-reference/[engine]/deprecated-apis.md`: these become forbidden APIs.
- `docs/engine-reference/[engine]/current-best-practices.md`, when it exists.
### What exists already
`docs/architecture/control-manifest.md` present: this run regenerates it; read it
before the Phase 5 write, which replaces it. `production/epics/*/EPIC.md` present:
epics exist. Phase 6 picks its next step from both.
Report: "Loaded [A] Accepted ADRs of [N], engine: [name + version]."
## Phase 2: Extract the rules from each ADR
For each ADR in **A**, read only four sections, never the whole file:
```
bash .claude/scripts/md-section.sh extract docs/architecture/[adr-file].md "Decision"
```
and the same for `Alternatives Considered`, `Performance Implications` and `Engine
Compatibility`. Context, Consequences, Migration Plan and Validation Criteria say why
a decision was made; the manifest records what to do. A section an ADR lacks: note
it for that ADR and go on. A section missing from **every** ADR in A: report "No
Accepted ADR has a `[section]` section — the manifest's [category] rules will be
empty. Verify this is intended." Read beyond the four only when a section points
outside itself ("subject to the constraints in Context"), and then that one section.
From each ADR:
- **Required patterns** (Decision): every "must", "should", "required to",
"always", and every pattern or approach it mandates, including any `### Implementation
Guidelines` inside it. Never look for that sub-heading alone: many ADRs state
their mandates directly under Decision, and a scan for the sub-heading alone
yields an empty section.
- **Forbidden approaches** (Alternatives Considered): every rejected alternative,
with why it was rejected as the rule ("never use X because Y"), and any named
anti-pattern.
- **Performance guardrails** (Performance Implications): budgets ("max N ms per
frame for this system") and memory limits.
- **Engine API constraints** (Engine Compatibility): post-cutoff APIs that need
verifying, behaviour that differs from what a model would assume, fields or
methods that changed in the pinned version.
**Layer.** Each rule goes under the layer of the system it governs, the ADR's
`layer` column where it has one:
- **Foundation:** scene management, event architecture, save/load, engine start-up
- **Core:** core gameplay loop, main player systems, physics and collision
- **Feature:** secondary systems and mechanics, AI
- **Presentation:** rendering, audio, UI, VFX, shaders
An ADR that spans layers puts its rule in each one.
## Phase 3: Add the global rules
Rules for every layer, each with its source (the `project.yaml` key,
`technical-preferences.md`, or the engine-reference file), as a layer rule has:
- **Naming** from `naming.*`: classes, variables, signals and events, files,
constants.
- **Performance budgets** from `performance.*`: target frame rate, frame budget,
draw calls, memory ceiling.
- **Forbidden APIs** from `deprecated-apis.md`, **only those that apply to what this
project builds.** Never copy the table whole: its `GodotPhysics3D → Jolt Physics
3D` row is 3D-only, and a 2D project does not use that engine. When you cannot
tell whether an entry applies (2D or 3D, a module the project may not include),
scope the rule ("when using 3D physics: …") or leave it out and list it as
unresolved. `/create-stories` reads this file, and rules that do not apply are
rules nobody reads.
- **Required patterns** from `current-best-practices.md`, when it exists.
- **Forbidden patterns** from `technical-preferences.md`, copied as written.
## Phase 4: Show the summary, then the review
```
## Control Manifest Preview
Engine: [name + version]
ADRs covered: [ADR numbers]
ADRs left out: [ADR-NNNN ([status]), … — every ADR not in A, or "None"]
Rules extracted:
- Foundation layer: [N] required, [M] forbidden, [P] guardrails
- Core layer: [N] required, [M] forbidden, [P] guardrails
- Feature layer: …
- Presentation layer: …
- Global: [N] naming conventions, [M] forbidden APIs, [P] approved libraries
Unresolved: [engine entries left out because whether they apply is unclear, or "None"]
```
Ask: "Does this rule summary look complete?" Options: Yes — review and write it /
Add rules — I have more to include / Remove rules — some should be dropped / Stop —
I need to review the ADRs first.
**The technical review.** Read the `review_gate` line above. `skill-gates=skip`
(solo or lean): no agent; note `TD-MANIFEST skipped — [Solo | Lean] mode`.
`skill-gates=run`: hand the review to the `technical-director` agent with gate
**TD-MANIFEST** (`.claude/docs/director-gates/td-manifest.md`; the agent reads it
itself). Brief:
- **Objective:** check the extracted rules before they are written.
- **Give it:** the preview above with the full rule list, the ADRs covered, the
engine version, and the rules taken from technical preferences or the engine
reference.
- **Check:** every mandatory ADR pattern is captured and stated accurately; the
forbidden approaches are complete and correctly attributed; no rule lacks a source
ADR or preference document; the guardrails agree with the ADRs' constraints.
- **Return:** APPROVE, CONCERNS, REJECT, or NOT ASSESSED naming a missing input.
- **Boundaries:** it writes no file.
Act on the verdict:
- **APPROVE:** go to Phase 5.
- **CONCERNS:** ask: "The technical director raised concerns. How do you want to go
on?" Options: Revise the flagged rules / Accept and go on / Discuss further.
- **REJECT:** write nothing; fix the flagged rules and show the summary again.
- **NOT ASSESSED:** it is not an approval (`.claude/docs/director-gates.md`). Name
what was missing, then supply it and run the review again; or, when the user
chooses to go on without it, go to Phase 5 and state `TD-MANIFEST: NOT ASSESSED —
[input]` in the reply and the final verdict line.
## Phase 5: Write the control manifest
Ask: "May I write the control manifest to `docs/architecture/control-manifest.md`?"
Options: Yes, write it / Show me the full draft first, then ask again / Not yet — I
want more changes. Write only on an explicit yes.
```markdown
# Control Manifest
> **Engine**: [name + version]
> **Last Updated**: [date]
> **Manifest Version**: [date]
> **ADRs Covered**: [ADR-NNNN, ADR-MMMM, ...]
> **Status**: Active — regenerate with `/create-control-manifest update` when ADRs change
`Manifest Version` is the date this manifest was generated. Stories embed it when
they are written, and `/story-readiness` compares a story's version with this one
to find stories written against old rules. It always equals `Last Updated`: the
same date, for different readers.
This manifest is a programmer's quick reference taken from the Accepted ADRs, the
technical preferences and the engine reference docs. For the reason behind a rule,
read its ADR.
---
## Foundation Layer Rules
*Applies to: scene management, event architecture, save/load, engine start-up*
### Required Patterns
- **[rule]** — source: [ADR-NNNN]
### Forbidden Approaches
- **Never [anti-pattern]** — [brief reason] — source: [ADR-NNNN]
### Performance Guardrails
- **[system]**: max [N]ms/frame — source: [ADR-NNNN]
---
## Core Layer Rules
*Applies to: core gameplay loop, main player systems, physics, collision*
### Required Patterns
...
### Forbidden Approaches
...
### Performance Guardrails
...
---
## Feature Layer Rules
*Applies to: secondary mechanics, AI systems, secondary features*
### Required Patterns
...
### Forbidden Approaches
...
---
## Presentation Layer Rules
*Applies to: rendering, audio, UI, VFX, shaders, animations*
### Required Patterns
...
### Forbidden Approaches
...
---
## Global Rules (All Layers)
### Naming Conventions
| Element | Convention | Example | Source |
|---------|-----------|---------|--------|
| Classes | [convention] | [example] | [`naming.classes` in project.yaml, or technical-preferences.md] |
| Variables | [convention] | [example] | [`naming.variables` in project.yaml, or technical-preferences.md] |
| Signals/Events | [convention] | [example] | [`naming.signals` in project.yaml, or technical-preferences.md] |
| Files | [convention] | [example] | [`naming.files` in project.yaml, or technical-preferences.md] |
| Constants | [convention] | [example] | [`naming.constants` in project.yaml, or technical-preferences.md] |
### Performance Budgets
| Target | Value | Source |
|--------|-------|--------|
| Framerate | [value] | [`performance.target_framerate` in project.yaml, or technical-preferences.md] |
| Frame budget | [value] | [`performance.frame_budget_ms` in project.yaml, or technical-preferences.md] |
| Draw calls | [value] | [`performance.draw_call_limit` in project.yaml, or technical-preferences.md] |
| Memory ceiling | [value] | [`performance.memory_ceiling_mb` in project.yaml, or technical-preferences.md] |
### Approved Libraries / Addons
- [library] — approved for [purpose] — source: technical-preferences.md
### Forbidden APIs ([engine version])
These APIs are deprecated or unverified for [engine + version]:
- `[api name]` — deprecated since [version] / unverified post-cutoff
- Source: `docs/engine-reference/[engine]/deprecated-apis.md`
### Cross-Cutting Constraints
- [constraint that applies in every layer] — source: [ADR-NNNN, preference key or engine-reference file]
```
## Phase 6: Next steps
- No epics yet: "Run `/create-epics layer: foundation`, then `/create-stories
[epic-slug]`: stories embed this manifest's rules and version."
- A regeneration: "Updated. Tell the team about the changed rules, above all any
new Forbidden entries."
Every rule traces to an ADR, a technical preference or an engine reference doc;
none is invented, and none is paraphrased in a way that changes its meaning. End
with `Verdict: COMPLETE — control manifest written` after the write, or `Verdict:
BLOCKED — user declined the write` when declined.Shown under the source repo’s MIT license. Read the full folder on GitHub.